K12 Computer Science Framework
Conceptual Guidelines for Computer Science Education
This couldn't have come at a better time as we enter the Fourth Industrial Revolution in an automated, sensor filled world connected by the Internet of Things. A huge thank you to the writers, advisers, and leaders that came together to create the K-12 Computer Science Framework. They offer implementation guidance for standards developers, curriculum assessment and pathways, teacher development, and computer science in early education. They share the Seven Core Practices that include computational thinking.
1. Fostering and inclusive computing culture.
2. Collaborating around computing.
3. Recognizing and defining computational problems
4. Developing and using abstractions.
5. creating computational artifacts.
6. Testing and refining computational artifacts.
7. Communicating about computing.
In their framework they also share the relationships between computer science, science and engineering, and math practices. The standards can be viewed as the grade band, concept, and progression. There are Five Core Concepts.
1. Computing Systems
2. Networks and the Internet
3. Data and Analysis
4. Algorithms and Programming
5. Impacts of Computing
There is no time to waste! We owe it to Generation Z to provide computer science experiential learning for ALL students! Together educators will impact the world!
"Our educational world will never be Static Becuase our tools and content Are always changing to meet the demands of people and their culture." RCoda
'We must rise up as educational innovators and embrace the fast-paced learning necessary to connect our students authentically with the world around them.' RCoda
Innovation Begins with Student
The fastest way we can meet the needs of our students in an ever changing world is by asking THEM what THEY need to be future ready. Activating student voice and infusing the hearts, minds, and thoughts of our generation of youths will change the way that schools do business. Join the Revolution and #LetStudentsSpeak
According to Techopedia,the Maker Movement is a trend in which individuals or groups of individuals create and market products that are recreated and assembled using unused, discarded or broken electronic, plastic, silicon or virtually any raw material and/or product from a computer-related device.
From 3D Printers to circuit boards and printing, I have seen the Maker Movement explode into not only a new way of learning and thinking, but also viable businesses to launch.
There are many television shows that are authentically taking the lead in this movement such as Shark Tank, Forged in Fire, &
This is truly second order change movement that provides students the opportunity to apply their content knowledge, practical knowledge and creativity to make a difference in the world we live in!
As a parent of 3rd and 4th grade boys, and even as an instructional technology specialist, the word "coding" freaked me out. I am clearly not a Millennial nor from Generation Z.
I knew coding was happening in neighboring districts around me and I often saw articles land in my inbox as a hot topic of publication, but getting started seemed dreadful. I was finally prompted by the Hour of Code movement. I dug in, rolled up my sleeves and started exploring the Hour of Code website created by Code.org. What I soon realized was that it was increadibly EASY.
Thanks to code.org and their dedicated philanthropists who have made computer science available to all students of all genders, races, and socio-economic status. How is this so easy? They have created the computer science gateway drug. Coding.
Do you find yourself addicted to Candy Crush and Minecraft? And how easy was it to get started using just a simple personal device? Well, code.org has created a platform so easy to use that teachers do not have to plan or even know anything about coding to begin. Simply play the video and let the kids begin. It literally is that easy to get started.
What I immediately discovered was the more I played, the more I wanted to know, and the more I wanted to know the more that I needed to know, and the more I needed to know the more I learned. My personal growth and learning became addicting [and still is]. Stop talking and start coding!
At The Touch of a Button
In the past 10 years I have heard over and over that that jobs we are preparing our students for haven't even been created yet. Today I saw a news article in one of my apps that stated there is a current need for an additional 300 drone pilots needed in the military. Drone pilots weren't even on the public radar even a year ago. Now we find ourselves in a frenzy to develop regulation and rules for flying private drones, and military and agricultural drones as a necessity to work more efficiently. Jobs that are currently being developed have been created based on the current need in society. [problem--solution]
The way we leverage technology in education can make all the difference in the world around us. In our educational world of digital differentiation and self-paced, self-guided instruction, virtual reality is slowly making its way toward our classrooms.
Do you think those students that graduated knew they would be creating virtual reality tools and programs when they started out on their journey of getting a college degree? I would surmise that those students in college today are taking a leap of faith not knowing exactly what their profession really will be. What they can be assured of is that they have the 21st Century Skills of: critical thinking, communication, collaboration & creativity. We live in an age of ideas and ever-changing innovation. Without these skills you will quickly be left behind in the digital dust.
This creates a critical urgency; we don't have an instructional minute to waste as educators. We must take the big leap and dive in as collaborative and innovative educators if we are going to provide our students with the necessary skills and content to be successful in our world today.