top of page


Learn More About
National Q-12
Education Partnership

Growing the Future Quantum Workforce


Launched by the White House Office of Science and Technology Policy and the National Science Foundation, Q-12 is a consortium that will expand access to K-12 quantum learning tools and inspire the next generation of quantum leaders.

Quantum-Minded Educational Leaders Understand that Public Education requires Adaptive teaching & Continuous Learning Based on the most current and accurate information available.                                      

We must rise up as educational Leaders and embrace Core Values, Core Learning & a CORE Sense of Belonging. Teaching Connects our students with their Natural Abilities, Talents & Purpose to make the world a better place.

quantum logo.JPG
3d transparent background.png








< quantum | gov >

The White House Office of Science and Technology Policy and the National Science Foundation are spearheading a partnership between the Federal government, industry, professional societies and the education community that will foster a range of training opportunities to increase the capabilities, diversity and number of students who are ready to engage in the quantum workforce.  This starts with outreach and education in middle school and high school, introducing quantum technologies and science to inspire the next generation and continues by broadening access to learning materials and quantum-related curricula beyond university labs and classrooms, to community colleges and online courses.

stop talking


As a parent of 3rd and 4th grade boys, and even as an instructional technology specialist, the word "coding" freaked me out. I am clearly not a Millennial nor from Generation Z.


I knew coding was happening in neighboring districts around me and I often saw articles land in my inbox as a hot topic of publication, but getting started seemed dreadful.  I was finally prompted by the Hour of Code movement. I dug in, rolled up my sleeves and started exploring the Hour of Code website created by What I soon realized was that it was increadibly EASY.


Thanks to and their dedicated philanthropists who have made computer science available to all students of all genders, races, and socio-economic status. How is this so easy? They have created the computer science gateway drug. Coding. 


Do you find yourself addicted to Candy Crush and Minecraft? And how easy was it to get started using just a simple personal device? Well, has created a platform so easy to use that teachers do not have to plan or even know anything about coding to begin. Simply play the video and let the kids begin. It literally is that easy to get started.


What I immediately discovered was the more I played, the more I wanted to know, and the more I wanted to know the more that I needed to know, and the more I needed to know the more I learned. My personal growth and learning became addicting [and still is]. Stop talking and start coding! 

Along came 

Maker Movement


According to Techopedia,the Maker Movement is a trend in which individuals or groups of individuals create and market products that are recreated and assembled using unused, discarded or broken electronic, plastic, silicon or virtually any raw material and/or product from a computer-related device.


From 3D Printers to circuit boards and printing, I have seen the Maker Movement explode into not only a new way of learning and thinking, but also viable businesses to launch.


There are many television shows that are authentically taking the lead in this movement such as Shark Tank,  Forged in Fire, & 

Project Runway.


This is truly second order change movement that provides students the opportunity to apply their content knowledge, practical knowledge and creativity to make a difference in the world we live in! 




K12 Computer Science Framework 

This couldn't have come at a better time as we enter the Fourth Industrial Revolution in an automated, sensor filled world connected by the Internet of Things. A huge thank you to the writers, advisers, and leaders that came together to create the K-12 Computer Science Framework. They offer implementation guidance for standards developers, curriculum assessment and pathways, teacher development, and computer science in early education. They share the Seven Core Practices that include computational thinking. 

          1. Fostering and inclusive computing culture.

          2. Collaborating around computing.

          3. Recognizing and defining computational problems

          4. Developing and using abstractions.

          5. creating computational artifacts.

          6. Testing and refining computational artifacts.

          7. Communicating about computing. 


In their framework they also share the relationships between computer science, science and engineering, and math practices. The standards can be viewed as the grade band, concept, and progression. There are Five Core Concepts.

          1. Computing Systems

          2. Networks and the Internet

          3. Data and Analysis

          4. Algorithms and Programming

          5. Impacts of Computing 

There is no time to waste! We owe it to Generation Z to provide computer science experiential learning for ALL students! Together educators will impact the world!   


                                             At The Touch of a Button


                                                   Virtual Reality
                                                   & Nanotech 
                               Oh my!
In the past 10 years I have heard over and over that that jobs we are preparing our students for haven't even been created yet. Today I saw a news article in one of my apps that stated there is a current need for an additional 300 drone pilots needed in the military. Drone pilots weren't even on the public radar even a year ago. Now we find ourselves in a frenzy to develop regulation and rules for flying private drones, and military and agricultural drones as a necessity to work more efficiently. Jobs that are currently being developed have been created based on the current need in society. [problem--solution]


The way we leverage technology in education can make all the difference in the world around us. In our educational world of digital differentiation and self-paced, self-guided instruction, virtual reality is slowly making its way toward our classrooms.


Do you think those students that graduated knew they would be creating virtual reality tools and programs when they started out on their journey of getting a college degree? I would surmise that those students in college today are taking a leap of faith not knowing exactly what their profession really will be. What they can be assured of is that they have the 21st Century Skills of: critical thinking, communication, collaboration & creativity. We live in an age of ideas and ever-changing innovation. Without these skills you will quickly be left behind in the digital dust. 


This creates a critical urgency; we don't have an instructional minute to waste as educators. We must take the big leap and dive in as collaborative and innovative educators if we are going to provide our students with the necessary skills and content to be successful in our world today. 


bottom of page